Second Life: rifacciamoci a digital life
Your life you do not like you are happy or not? You have the opportunity to express freely and fully all your being and your potential? You made a mistake in the past that has influenced the rest of your life so unchangeable?
If so then now is your real chance to reset everything and start over again: in a few moments (and with a small monthly expenditure) will be able to start a new life in the virtual world Second Life, the 3D community on the Internet created by Linden Lab in 2003 and today has a population of over 3.000.0000 users (of which 60,000 Italians). Each user projecting the real essence on Second Life through an avatar that is completely customizable in its physicality, can move easily, building social and economic relations, purchase land and construct buildings… In addition Second Life provides residents of the virtual world of instruments for add new graphics and multimedia content of any type and on which you can make use of copyright and sold exchangeable using a virtual currency, the Linden Dollar.
This revenue opportunities has created a business by hundreds of millions of dollars so that the same U.S. government is studying a system to enforce the payment of even a Second Life!
But I think the most interesting aspect is unquestionably on the sociological study of the impacts that can have a virtual world so advanced and with a level of interactivity so high… In short, a sort of Matrix the contrary… Or not?
If you want a further deepening wikipedia is, as often happens, the resource ideal.
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